Identity Crisis Part 3: ‘Interlopers.’ Identity Thief ingratiates herself into Geek-Girl’s life, Summer meets her new super-powered would-be-partner Glassy Lady, and some of the League of Larcenists have made it through Geek-Girl’s Super-Team HQ, but they’re not ready for what’s on the other side!
When Little Miss Popular Ruby Kaye lands a pair of super-tech glasses (invented by brainiac college geek Trevor Goldstein) in a game of Strip Poker, she’s granted flight, super-strength, and – due to a flaw in the glasses’ programming – super-klutziness! And this is just the beginning of the changes the glasses will wreak on Ruby.
By Sam Johnson, C Granda, Chunlin Zhao
Standard Comic
Full Color
Page Count: 20
Print $4.99
Digital $3.99
https://www.indyplanet.com/geek-girl-13